A.I.L.AAll GPUs › GTX 1660

Can I run A.I.L.A on GTX 1660?

PLAYABLE ~41 FPS at 1080p High settings

GTX 1660 runs A.I.L.A at approximately ~41 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~28 FPS (STRUGGLE). At 4K: ~9 FPS (CANT_RUN).

GTX 1660 — FPS at High settings
1080p
41 FPS PLAYABLE
1440p
28 FPS STRUGGLE
4K
9 FPS CANT_RUN
PLAYABLE
~41 FPS

The GTX 1660 runs A.I.L.A at ~41 FPS on 1080P High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 7 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
41
FPS
32 1% low
PLAYABLE
1440p
28
FPS
22 1% low
STRUGGLE
4K
9
FPS
4 1% low
CANT_RUN
GTX 1660 Specs
VRAM 6 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
∿ Formula only FPS estimated by GPU performance model. Feature toggles hidden until verified.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1660 & A.I.L.A

Can I run A.I.L.A on GTX 1660?

Yes. The GTX 1660 delivers approximately 41 FPS in A.I.L.A at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does GTX 1660 get in A.I.L.A at 1440p?

The GTX 1660 averages approximately 28 FPS in A.I.L.A at 1440p High settings — verdict: STRUGGLE. 1440p is not recommended on this GPU for this title. 1080p will perform substantially better.

Can GTX 1660 run A.I.L.A at 4K?

The GTX 1660 averages approximately 9 FPS in A.I.L.A at 4K High settings — verdict: CANT_RUN. 4K is not recommended on this GPU for this title. 1080p or 1440p is the better choice.

About A.I.L.A

A.I.L.A. is a first-person horror game set in a near-future filled with immersive technology. Play as the sole game tester for a revolutionary new fictional AI. Survive intense horror experiences that prey on your deepest fears as the lines between virtual and reality begin to blur…

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