Atomik: RunGunJumpGunAll GPUs › GTX 1080

Can I run Atomik: RunGunJumpGun on GTX 1080?

PLAYABLE ~55 FPS at 1080p High settings

GTX 1080 runs Atomik: RunGunJumpGun at approximately ~55 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~52 FPS (PLAYABLE). At 4K: ~45 FPS (PLAYABLE).

GTX 1080 — FPS at High settings
1080p
55 FPS PLAYABLE
1440p
52 FPS PLAYABLE
4K
45 FPS PLAYABLE
PLAYABLE
~55 FPS

The GTX 1080 runs Atomik: RunGunJumpGun at ~55 FPS on 1080P High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 4 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
55
FPS
47 1% low
PLAYABLE
1440p
52
FPS
44 1% low
PLAYABLE
4K
45
FPS
38 1% low
PLAYABLE
GTX 1080 Specs
VRAM 8 GB
Generation 2016
Upscaling FSR 2
Frame Gen Not supported
Perf tier
✓ Verified data Feature support and FPS anchor verified via Gemini AI benchmark data.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1080 & Atomik: RunGunJumpGun

Can I run Atomik: RunGunJumpGun on GTX 1080?

Yes. The GTX 1080 delivers approximately 55 FPS in Atomik: RunGunJumpGun at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does GTX 1080 get in Atomik: RunGunJumpGun at 1440p?

The GTX 1080 averages approximately 52 FPS in Atomik: RunGunJumpGun at 1440p High settings — verdict: PLAYABLE. Playable at 1440p — consider lowering to Medium for a smoother experience.

Can GTX 1080 run Atomik: RunGunJumpGun at 4K?

The GTX 1080 averages approximately 45 FPS in Atomik: RunGunJumpGun at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Atomik: RunGunJumpGun

Atomik: RunGunJumpGun is a tough as nails indie video game that puts a teeth-rattling, gravity-defying weapon in your hands. You’ll use one button to shoot forward, clearing a path, and the other to blast at the ground, propelling yourself into the air so you can helicopter through snaking hallways of spikes, turrets, and saws. Two-buttons worth of terror in one very big, very loud gun.

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