Bionic CommandoAll GPUsGTX 1650 Super › 1080p

GTX 1650 Super — Bionic Commando at 1080p

SMOOTH ~118 FPS at 1080p High settings
⚠ DLC Note: As an expansion, this title may carry higher GPU overhead than the base game due to additional content and assets.

GTX 1650 Super runs Bionic Commando at approximately ~118 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~80 FPS (SMOOTH). At 4K: ~35 FPS (PLAYABLE).

GTX 1650 Super — FPS at High settings
1080p
118 FPS SMOOTH
1440p
80 FPS SMOOTH
4K
35 FPS PLAYABLE
SMOOTH
~118 FPS

The GTX 1650 Super averages ~118 FPS in Bionic Commando at 1080P High settings, comfortably above the 60 FPS smooth-play threshold. Frame pacing is stable at this resolution. No GPU upgrade required.

Performance Optimizer

Live Simulation
1080p
118
FPS
100 1% low
SMOOTH
1440p
80
FPS
68 1% low
SMOOTH
4K
35
FPS
30 1% low
PLAYABLE
GTX 1650 Super Specs
VRAM 4 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
✓ Verified data Feature support and FPS anchor verified via Gemini AI benchmark data.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1650 Super & Bionic Commando

Can I run Bionic Commando on GTX 1650 Super?

Yes. The GTX 1650 Super delivers approximately 118 FPS in Bionic Commando at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does GTX 1650 Super get in Bionic Commando at 1440p?

The GTX 1650 Super averages approximately 80 FPS in Bionic Commando at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1650 Super run Bionic Commando at 4K?

The GTX 1650 Super averages approximately 35 FPS in Bionic Commando at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Bionic Commando

This version of Bionic Commando is loosely based on the original arcade game and its computer ports, having different levels and plot. The protagonist is a soldier with a bionic arm that extends and contracts. His arm allows him to grab on to fixed objects to swing around and climb up platforms, which is the only way to do so due to the lack of a jumping ability. The arm also grabs opponents and p…

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