Broken LinesAll GPUs › GTX 1660 Ti

Can I run Broken Lines on GTX 1660 Ti?

SMOOTH ~78 FPS at 1080p High settings

GTX 1660 Ti runs Broken Lines at approximately ~78 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~53 FPS (PLAYABLE). At 4K: ~23 FPS (STRUGGLE).

GTX 1660 Ti — FPS at High settings
1080p
78 FPS SMOOTH
1440p
53 FPS PLAYABLE
4K
23 FPS STRUGGLE
SMOOTH
~78 FPS

The GTX 1660 Ti averages ~78 FPS in Broken Lines at 1080P High settings, comfortably above the 60 FPS smooth-play threshold. Frame pacing is stable at this resolution. No GPU upgrade required.

Performance Optimizer

Live Simulation
1080p
78
FPS
66 1% low
SMOOTH
1440p
53
FPS
45 1% low
PLAYABLE
4K
23
FPS
20 1% low
STRUGGLE
GTX 1660 Ti Specs
VRAM 6 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1660 Ti & Broken Lines

Can I run Broken Lines on GTX 1660 Ti?

Yes. The GTX 1660 Ti delivers approximately 78 FPS in Broken Lines at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does GTX 1660 Ti get in Broken Lines at 1440p?

The GTX 1660 Ti averages approximately 53 FPS in Broken Lines at 1440p High settings — verdict: PLAYABLE. Playable at 1440p — consider lowering to Medium for a smoother experience.

Can GTX 1660 Ti run Broken Lines at 4K?

The GTX 1660 Ti averages approximately 23 FPS in Broken Lines at 4K High settings — verdict: STRUGGLE. 4K is not recommended on this GPU for this title. 1080p or 1440p is the better choice.

About Broken Lines

Broken Lines is a war-game with a serious story, told from the perspective of the individual soldiers. A game for people who likes real-time tactics and strategy games, but are too slow to play them. Give orders to you men, while in pause - and total control. Then see the execution in real-time - sometimes resulting in catastrophic failure. Play the campaign with randomized missions and non-linea…

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