GTX 1650 runs Cities: Skylines II - Soft Rock Radio at approximately ~42 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~22 FPS (STRUGGLE). At 4K: ~7 FPS (CANT_RUN).
The GTX 1650 runs Cities: Skylines II - Soft Rock Radio at ~42 FPS native on 1080P High settings — within the playable range but below the 60 FPS smooth threshold. Enabling FSR 2 Quality mode typically delivers ~48 FPS at near-native visual quality, reaching ~48 FPS. Dropping from High to Medium settings is a secondary option recovering ~8 FPS. Warning: Cities: Skylines II - Soft Rock Radio recommends at least 8 GB VRAM. The GTX 1650 has only 4 GB — expect texture pop-in, longer load times, or crashes in high-quality or large-area scenes. Note: Performance in large-scale or late-game scenarios depends heavily on your processor's single-thread clock speed, not just GPU power — a fast CPU matters as much as your GPU here.
Performance Optimizer
Live SimulationFrequently asked questions — GTX 1650 & Cities: Skylines II - Soft Rock Radio
Can I run Cities: Skylines II - Soft Rock Radio on GTX 1650?
Yes. The GTX 1650 delivers approximately 42 FPS in Cities: Skylines II - Soft Rock Radio at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.
What FPS does GTX 1650 get in Cities: Skylines II - Soft Rock Radio at 1440p?
The GTX 1650 averages approximately 22 FPS in Cities: Skylines II - Soft Rock Radio at 1440p High settings — verdict: STRUGGLE. 1440p is not recommended on this GPU for this title. 1080p will perform substantially better.
Can GTX 1650 run Cities: Skylines II - Soft Rock Radio at 4K?
The GTX 1650 averages approximately 7 FPS in Cities: Skylines II - Soft Rock Radio at 4K High settings — verdict: CANT_RUN. 4K is not recommended on this GPU for this title. 1080p or 1440p is the better choice.