Devil May Cry HD Collection (GOG)All GPUsGTX 1660 Super › 1080p

GTX 1660 Super — Devil May Cry HD Collection (GOG) at 1080p

SMOOTH ~136 FPS at 1080p High settings

GTX 1660 Super runs Devil May Cry HD Collection (GOG) at approximately ~136 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~93 FPS (SMOOTH). At 4K: ~41 FPS (PLAYABLE).

GTX 1660 Super — FPS at High settings
1080p
136 FPS SMOOTH
1440p
93 FPS SMOOTH
4K
41 FPS PLAYABLE
SMOOTH
~136 FPS

The GTX 1660 Super delivers ~136 FPS in Devil May Cry HD Collection (GOG) at 1080P High settings — exceeding the 60 FPS smooth-play threshold by 76 FPS. This GPU is a strong match for high-refresh-rate monitors on this title. No upgrade needed.

Performance Optimizer

Live Simulation
1080p
136
FPS
116 1% low
SMOOTH
1440p
93
FPS
79 1% low
SMOOTH
4K
41
FPS
35 1% low
PLAYABLE
GTX 1660 Super Specs
VRAM 6 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
✓ Verified data Feature support and FPS anchor verified via Gemini AI benchmark data.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1660 Super & Devil May Cry HD Collection (GOG)

Can I run Devil May Cry HD Collection (GOG) on GTX 1660 Super?

Yes. The GTX 1660 Super delivers approximately 136 FPS in Devil May Cry HD Collection (GOG) at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does GTX 1660 Super get in Devil May Cry HD Collection (GOG) at 1440p?

The GTX 1660 Super averages approximately 93 FPS in Devil May Cry HD Collection (GOG) at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1660 Super run Devil May Cry HD Collection (GOG) at 4K?

The GTX 1660 Super averages approximately 41 FPS in Devil May Cry HD Collection (GOG) at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

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