Dino CrisisAll GPUsGTX 1660 › 1440p

GTX 1660 — Dino Crisis at 1440p

SMOOTH ~136 FPS at 1440p High settings

GTX 1660 runs Dino Crisis at approximately ~136 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~136 FPS (SMOOTH). At 4K: ~60 FPS (SMOOTH).

GTX 1660 — FPS at High settings
1080p
154 FPS SMOOTH
1440p
136 FPS SMOOTH
4K
60 FPS SMOOTH
SMOOTH
~136 FPS

The GTX 1660 delivers ~136 FPS in Dino Crisis at 1440P High settings — exceeding the 60 FPS smooth-play threshold by 76 FPS. This GPU is a strong match for high-refresh-rate monitors on this title. No upgrade needed.

Performance Optimizer

Live Simulation
1080p
154
FPS
131 1% low
SMOOTH
1440p
136
FPS
116 1% low
SMOOTH
4K
60
FPS
51 1% low
SMOOTH
GTX 1660 Specs
VRAM 6 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
✓ Verified data Feature support and FPS anchor verified via Gemini AI benchmark data.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1660 & Dino Crisis

Can I run Dino Crisis on GTX 1660?

Yes. The GTX 1660 delivers approximately 136 FPS in Dino Crisis at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does GTX 1660 get in Dino Crisis at 1440p?

The GTX 1660 averages approximately 136 FPS in Dino Crisis at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1660 run Dino Crisis at 4K?

The GTX 1660 averages approximately 60 FPS in Dino Crisis at 4K High settings — verdict: SMOOTH. 4K gaming is fully viable on this GPU for this title.

About Dino Crisis

Dino Crisis is a survival horror video game developed and published by Capcom in 1999. Set in a remote research facility, it follows special agent Regina as she investigates a scientific experiment gone wrong. The game combines exploration, puzzle-solving, and combat against hostile dinosaurs. It uses a real-time 3D environment rather than pre-rendered backgrounds, distinguishing it from earlier C…

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