Dino CrisisAll GPUsRTX 4060 › 1440p

RTX 4060 — Dino Crisis at 1440p

SMOOTH ~180 FPS at 1440p High settings

RTX 4060 runs Dino Crisis at approximately ~180 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~180 FPS (SMOOTH). At 4K: ~84 FPS (SMOOTH).

RTX 4060 — FPS at High settings
1080p
216 FPS SMOOTH
1440p
180 FPS SMOOTH
4K
84 FPS SMOOTH
SMOOTH
~180 FPS

The RTX 4060 delivers ~180 FPS in Dino Crisis at 1440P High settings — exceeding the 60 FPS smooth-play threshold by 120 FPS. This GPU is a strong match for high-refresh-rate monitors on this title. No upgrade needed.

Performance Optimizer

Live Simulation
1080p
216
FPS
184 1% low
SMOOTH
1440p
180
FPS
153 1% low
SMOOTH
4K
84
FPS
71 1% low
SMOOTH
RTX 4060 Specs
VRAM 8 GB
Generation 2023
Upscaling DLSS 3
Frame Gen ✓ DLSS 3 Frame Gen
Perf tier
✓ Verified data Feature support and FPS anchor verified via Gemini AI benchmark data.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
Not in this title
Frame Gen
Not in this title
CPU Tier
GPU
CPU

Frequently asked questions — RTX 4060 & Dino Crisis

Can I run Dino Crisis on RTX 4060?

Yes. The RTX 4060 delivers approximately 180 FPS in Dino Crisis at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does RTX 4060 get in Dino Crisis at 1440p?

The RTX 4060 averages approximately 180 FPS in Dino Crisis at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can RTX 4060 run Dino Crisis at 4K?

The RTX 4060 averages approximately 84 FPS in Dino Crisis at 4K High settings — verdict: SMOOTH. 4K gaming is fully viable on this GPU for this title.

About Dino Crisis

Dino Crisis is a survival horror video game developed and published by Capcom in 1999. Set in a remote research facility, it follows special agent Regina as she investigates a scientific experiment gone wrong. The game combines exploration, puzzle-solving, and combat against hostile dinosaurs. It uses a real-time 3D environment rather than pre-rendered backgrounds, distinguishing it from earlier C…

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