INSOMNIA: The ArkAll GPUsGTX 1650 › 4K

GTX 1650 — INSOMNIA: The Ark at 4K

PLAYABLE ~30 FPS at 4K High settings

GTX 1650 runs INSOMNIA: The Ark at approximately ~30 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~34 FPS (PLAYABLE). At 4K: ~30 FPS (PLAYABLE).

GTX 1650 — FPS at High settings
1080p
36 FPS PLAYABLE
1440p
34 FPS PLAYABLE
4K
30 FPS PLAYABLE
PLAYABLE
~30 FPS

The GTX 1650 runs INSOMNIA: The Ark at ~30 FPS on 4K High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 5 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
36
FPS
28 1% low
PLAYABLE
1440p
34
FPS
27 1% low
PLAYABLE
4K
30
FPS
23 1% low
PLAYABLE
GTX 1650 Specs
VRAM 4 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
∿ Formula only FPS estimated by GPU performance model. Feature toggles hidden until verified.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1650 & INSOMNIA: The Ark

Can I run INSOMNIA: The Ark on GTX 1650?

Yes. The GTX 1650 delivers approximately 30 FPS in INSOMNIA: The Ark at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does GTX 1650 get in INSOMNIA: The Ark at 1440p?

The GTX 1650 averages approximately 34 FPS in INSOMNIA: The Ark at 1440p High settings — verdict: PLAYABLE. Playable at 1440p — consider lowering to Medium for a smoother experience.

Can GTX 1650 run INSOMNIA: The Ark at 4K?

The GTX 1650 averages approximately 30 FPS in INSOMNIA: The Ark at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About INSOMNIA: The Ark

InSomnia is a dystopia with a dismal dieselpunk setting that takes place in a semi-deserted space metropolis. A real-time RPG, that focuses heavily on a non-linear plot in an open world, as well as on realistic combat mechanics.

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