INVERSUSAll GPUsGTX 960 › 4K

GTX 960 — INVERSUS at 4K

CANT_RUN ~17 FPS at 4K High settings

GTX 960 runs INVERSUS at approximately ~17 FPS at 1080p High settings — verdict: CANT_RUN. At 1440p: ~19 FPS (STRUGGLE). At 4K: ~17 FPS (CANT_RUN).

GTX 960 — FPS at High settings
1080p
20 FPS STRUGGLE
1440p
19 FPS STRUGGLE
4K
17 FPS CANT_RUN
CANT_RUN
~17 FPS

The GTX 960 cannot sustain playable frame rates in INVERSUS at 4K High settings (~17 FPS estimated). A minimum GPU tier of 5 or higher is required to run this title. Purchasing before upgrading is not recommended.

Want smooth INVERSUS at High settings? GTX 1650 Super →

Performance Optimizer

Live Simulation
1080p
20
FPS
17 1% low
CANT_RUN
1440p
19
FPS
16 1% low
STRUGGLE
4K
17
FPS
14 1% low
CANT_RUN
GTX 960 Specs
VRAM 4 GB
Generation 2015
Upscaling None
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
No upscaling on this GPU
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 960 & INVERSUS

Can I run INVERSUS on GTX 960?

Not at playable frame rates. The GTX 960 delivers approximately 17 FPS in INVERSUS at 1080p High settings. Frame rate is below the 30 FPS playability threshold. Reducing to 1080p Medium settings or upgrading to the next GPU tier is recommended.

What FPS does GTX 960 get in INVERSUS at 1440p?

The GTX 960 averages approximately 19 FPS in INVERSUS at 1440p High settings — verdict: STRUGGLE. 1440p is not recommended on this GPU for this title. 1080p will perform substantially better.

Can GTX 960 run INVERSUS at 4K?

The GTX 960 averages approximately 17 FPS in INVERSUS at 4K High settings — verdict: CANT_RUN. 4K is not recommended on this GPU for this title. 1080p or 1440p is the better choice.

About INVERSUS

"Inversus is a minimalist action-strategy shooter for one to four friends. It's reminiscent of the board game Othello, except it's running in real time and everyone has guns. Player movement is constrained to opposite colors of a black and white grid. My walls are your paths and your walls are my paths. Each shot flips tile colors in an attempt to block, trap and close in on the enemy. Both online…

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