Mad TracksAll GPUsRX 6700 XT › 1080p

RX 6700 XT — Mad Tracks at 1080p

SMOOTH ~88 FPS at 1080p High settings

RX 6700 XT runs Mad Tracks at approximately ~88 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~78 FPS (SMOOTH). At 4K: ~41 FPS (PLAYABLE).

RX 6700 XT — FPS at High settings
1080p
88 FPS SMOOTH
1440p
78 FPS SMOOTH
4K
41 FPS PLAYABLE
SMOOTH
~88 FPS

The RX 6700 XT averages ~88 FPS in Mad Tracks at 1080P High settings, comfortably above the 60 FPS smooth-play threshold. Frame pacing is stable at this resolution. No GPU upgrade required.

Performance Optimizer

Live Simulation
1080p
88
FPS
75 1% low
SMOOTH
1440p
78
FPS
66 1% low
SMOOTH
4K
41
FPS
35 1% low
PLAYABLE
RX 6700 XT Specs
VRAM 12 GB
Generation 2021
Upscaling FSR 2
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
Not in this title
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — RX 6700 XT & Mad Tracks

Can I run Mad Tracks on RX 6700 XT?

Yes. The RX 6700 XT delivers approximately 88 FPS in Mad Tracks at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does RX 6700 XT get in Mad Tracks at 1440p?

The RX 6700 XT averages approximately 78 FPS in Mad Tracks at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can RX 6700 XT run Mad Tracks at 4K?

The RX 6700 XT averages approximately 41 FPS in Mad Tracks at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Mad Tracks

Mad Tracks is a Micro Machines-style racing game. It was developed by Load Inc. for the PC (under Microsoft Windows) and was released in 2006. The Xbox 360 version was released on Xbox Live Arcade on May 30, 2007. This game is not to be confused with the same titled Mad Tracks racing game released in 1998 developed by Rayland Interactive.

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