GTX 960 runs METAL GEAR SOLID V: GROUND ZEROES at approximately ~14 FPS at 1080p High settings — verdict: CANT_RUN. At 1440p: ~14 FPS (CANT_RUN). At 4K: ~6 FPS (CANT_RUN).
The GTX 960 cannot sustain playable frame rates in METAL GEAR SOLID V: GROUND ZEROES at 1440P High settings (~14 FPS estimated). A minimum GPU tier of 5 or higher is required to run this title. Purchasing before upgrading is not recommended.
Performance Optimizer
Live SimulationFrequently asked questions — GTX 960 & METAL GEAR SOLID V: GROUND ZEROES
Can I run METAL GEAR SOLID V: GROUND ZEROES on GTX 960?
Not at playable frame rates. The GTX 960 delivers approximately 14 FPS in METAL GEAR SOLID V: GROUND ZEROES at 1080p High settings. Frame rate is below the 30 FPS playability threshold. Reducing to 1080p Medium settings or upgrading to the next GPU tier is recommended.
What FPS does GTX 960 get in METAL GEAR SOLID V: GROUND ZEROES at 1440p?
The GTX 960 averages approximately 14 FPS in METAL GEAR SOLID V: GROUND ZEROES at 1440p High settings — verdict: CANT_RUN. 1440p is not recommended on this GPU for this title. 1080p will perform substantially better.
Can GTX 960 run METAL GEAR SOLID V: GROUND ZEROES at 4K?
The GTX 960 averages approximately 6 FPS in METAL GEAR SOLID V: GROUND ZEROES at 4K High settings — verdict: CANT_RUN. 4K is not recommended on this GPU for this title. 1080p or 1440p is the better choice.
Is METAL GEAR SOLID V: GROUND ZEROES worth buying right now?
The current best price for METAL GEAR SOLID V: GROUND ZEROES is $15.89. FindGameDeals tracks price history across all major PC game stores and issues a BUY or WAIT verdict based on how the current price compares to the all-time low.
About METAL GEAR SOLID V: GROUND ZEROES
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with…
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