Mordheim: City of the Damned (GOG)All GPUsRTX 3060 Ti › 4K

RTX 3060 Ti — Mordheim: City of the Damned (GOG) at 4K

PLAYABLE ~38 FPS at 4K High settings

RTX 3060 Ti runs Mordheim: City of the Damned (GOG) at approximately ~38 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~100 FPS (SMOOTH). At 4K: ~38 FPS (PLAYABLE).

RTX 3060 Ti — FPS at High settings
1080p
148 FPS SMOOTH
1440p
100 FPS SMOOTH
4K
38 FPS PLAYABLE
PLAYABLE
~38 FPS

The RTX 3060 Ti runs Mordheim: City of the Damned (GOG) at ~38 FPS on 4K High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 7 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
148
FPS
115 1% low
PLAYABLE
1440p
100
FPS
78 1% low
SMOOTH
4K
38
FPS
17 1% low
PLAYABLE
RTX 3060 Ti Specs
VRAM 8 GB
Generation 2020
Upscaling DLSS 2
Frame Gen Not supported
Perf tier
✓ Verified data Feature support and FPS anchor verified via Gemini AI benchmark data.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
Not in this title
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — RTX 3060 Ti & Mordheim: City of the Damned (GOG)

Can I run Mordheim: City of the Damned (GOG) on RTX 3060 Ti?

Yes. The RTX 3060 Ti delivers approximately 38 FPS in Mordheim: City of the Damned (GOG) at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does RTX 3060 Ti get in Mordheim: City of the Damned (GOG) at 1440p?

The RTX 3060 Ti averages approximately 100 FPS in Mordheim: City of the Damned (GOG) at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can RTX 3060 Ti run Mordheim: City of the Damned (GOG) at 4K?

The RTX 3060 Ti averages approximately 38 FPS in Mordheim: City of the Damned (GOG) at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

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