Shadow WarriorAll GPUsGTX 1080 Ti › 4K

GTX 1080 Ti — Shadow Warrior at 4K

PLAYABLE ~32 FPS at 4K High settings
60 FPS Engine Lock Shadow Warrior is hard-capped at 60 FPS by its physics engine — no GPU can exceed this in-game regardless of hardware.

GTX 1080 Ti runs Shadow Warrior at approximately ~32 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~60 FPS (SMOOTH). At 4K: ~32 FPS (PLAYABLE).

GTX 1080 Ti — FPS at High settings ⚡ 60 FPS cap
1080p
60 FPS SMOOTH MAX
1440p
60 FPS SMOOTH MAX
4K
32 FPS PLAYABLE
PLAYABLE
~32 FPS

The GTX 1080 Ti has ample headroom for Shadow Warrior at 4K High settings. Note: This game's engine hard-caps gameplay at 60 FPS regardless of hardware — no GPU can exceed this in-game limit.

Performance Optimizer

Live Simulation
1080p
60
FPS
51 1% low
PLAYABLE
1440p
60
FPS
51 1% low
SMOOTH
4K
32
FPS
27 1% low
PLAYABLE
GTX 1080 Ti Specs
VRAM 11 GB
Generation 2017
Upscaling FSR 2
Frame Gen Not supported
Perf tier
✓ Verified data Feature support and FPS anchor verified via Gemini AI benchmark data.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU

Frequently asked questions — GTX 1080 Ti & Shadow Warrior

Can I run Shadow Warrior on GTX 1080 Ti?

Yes. The GTX 1080 Ti delivers approximately 32 FPS in Shadow Warrior at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does GTX 1080 Ti get in Shadow Warrior at 1440p?

The GTX 1080 Ti averages approximately 60 FPS in Shadow Warrior at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1080 Ti run Shadow Warrior at 4K?

The GTX 1080 Ti averages approximately 32 FPS in Shadow Warrior at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Shadow Warrior

Shadow Warrior is a first-person shooter video game developed by 3D Realms and released on May 13, 1997 by GT Interactive. Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D. Mark Adams ported Shadow Warrior to Mac OS in August 1997. The game's improvements included introduction of true room-over-room situations, th…

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