STRIDERAll GPUsGTX 1660 Ti › 1440p

GTX 1660 Ti — STRIDER at 1440p

SMOOTH ~110 FPS at 1440p High settings

GTX 1660 Ti runs STRIDER at approximately ~110 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~110 FPS (SMOOTH). At 4K: ~50 FPS (PLAYABLE).

GTX 1660 Ti — FPS at High settings
1080p
163 FPS SMOOTH
1440p
110 FPS SMOOTH
4K
50 FPS PLAYABLE
SMOOTH
~110 FPS

The GTX 1660 Ti averages ~110 FPS in STRIDER at 1440P High settings, comfortably above the 60 FPS smooth-play threshold. Frame pacing is stable at this resolution. No GPU upgrade required.

Performance Optimizer

Live Simulation
1080p
163
FPS
139 1% low
SMOOTH
1440p
110
FPS
94 1% low
SMOOTH
4K
50
FPS
43 1% low
PLAYABLE
GTX 1660 Ti Specs
VRAM 6 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
✓ Verified data Feature support and FPS anchor verified via Gemini AI benchmark data.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1660 Ti & STRIDER

Can I run STRIDER on GTX 1660 Ti?

Yes. The GTX 1660 Ti delivers approximately 110 FPS in STRIDER at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does GTX 1660 Ti get in STRIDER at 1440p?

The GTX 1660 Ti averages approximately 110 FPS in STRIDER at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1660 Ti run STRIDER at 4K?

The GTX 1660 Ti averages approximately 50 FPS in STRIDER at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About STRIDER

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, …

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