Tales of ZestiriaAll GPUsGTX 1660 Super › 4K

GTX 1660 Super — Tales of Zestiria at 4K

PLAYABLE ~49 FPS at 4K High settings

GTX 1660 Super runs Tales of Zestiria at approximately ~49 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~110 FPS (SMOOTH). At 4K: ~49 FPS (PLAYABLE).

GTX 1660 Super — FPS at High settings
1080p
137 FPS SMOOTH
1440p
110 FPS SMOOTH
4K
49 FPS PLAYABLE
PLAYABLE
~49 FPS

The GTX 1660 Super runs Tales of Zestiria at ~49 FPS on 4K High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 4 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
137
FPS
107 1% low
PLAYABLE
1440p
110
FPS
86 1% low
SMOOTH
4K
49
FPS
38 1% low
PLAYABLE
GTX 1660 Super Specs
VRAM 6 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
✓ Verified data Feature support and FPS anchor verified via Gemini AI benchmark data.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1660 Super & Tales of Zestiria

Can I run Tales of Zestiria on GTX 1660 Super?

Yes. The GTX 1660 Super delivers approximately 49 FPS in Tales of Zestiria at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does GTX 1660 Super get in Tales of Zestiria at 1440p?

The GTX 1660 Super averages approximately 110 FPS in Tales of Zestiria at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1660 Super run Tales of Zestiria at 4K?

The GTX 1660 Super averages approximately 49 FPS in Tales of Zestiria at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Tales of Zestiria

Tales of Zestiria is a Japanese role-playing game. It is the fifteenth main entry in the Tales series. As with previous entries in the Tales series, the game uses a variation of the action-based Linear Motion Battle System, with additional elements including a navigable open world, and the ability for certain characters to fuse into a single entity in battle to deliver powerful attacks. The story …

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