Ticket to RideAll GPUs › GTX 1660 Ti

Can I run Ticket to Ride on GTX 1660 Ti?

SMOOTH ~65 FPS at 1080p High settings

GTX 1660 Ti runs Ticket to Ride at approximately ~65 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~62 FPS (SMOOTH). At 4K: ~53 FPS (PLAYABLE).

GTX 1660 Ti — FPS at High settings
1080p
65 FPS SMOOTH
1440p
62 FPS SMOOTH
4K
53 FPS PLAYABLE
SMOOTH
~65 FPS

The GTX 1660 Ti averages ~65 FPS in Ticket to Ride at 1080P High settings, comfortably above the 60 FPS smooth-play threshold. Frame pacing is stable at this resolution. No GPU upgrade required.

Performance Optimizer

Live Simulation
1080p
65
FPS
51 1% low
SMOOTH
1440p
62
FPS
48 1% low
SMOOTH
4K
53
FPS
41 1% low
PLAYABLE
GTX 1660 Ti Specs
VRAM 6 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
∿ Formula only FPS estimated by GPU performance model. Feature toggles hidden until verified.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1660 Ti & Ticket to Ride

Can I run Ticket to Ride on GTX 1660 Ti?

Yes. The GTX 1660 Ti delivers approximately 65 FPS in Ticket to Ride at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does GTX 1660 Ti get in Ticket to Ride at 1440p?

The GTX 1660 Ti averages approximately 62 FPS in Ticket to Ride at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1660 Ti run Ticket to Ride at 4K?

The GTX 1660 Ti averages approximately 53 FPS in Ticket to Ride at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Ticket to Ride

The cross-country train-adventure game is on its way! It's a fresh take on the iconic board game in stunning 3D. Play with friends, family and players of all ages around the world. Drive your enterprise from coast to coast and strategise as lines collide and direct routes grow!

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