XIII - ClassicAll GPUsGTX 1660 › 1440p

GTX 1660 — XIII - Classic at 1440p

SMOOTH ~103 FPS at 1440p High settings

GTX 1660 runs XIII - Classic at approximately ~103 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~103 FPS (SMOOTH). At 4K: ~45 FPS (PLAYABLE).

GTX 1660 — FPS at High settings
1080p
115 FPS SMOOTH
1440p
103 FPS SMOOTH
4K
45 FPS PLAYABLE
SMOOTH
~103 FPS

The GTX 1660 averages ~103 FPS in XIII - Classic at 1440P High settings, comfortably above the 60 FPS smooth-play threshold. Frame pacing is stable at this resolution. No GPU upgrade required.

Performance Optimizer

Live Simulation
1080p
115
FPS
98 1% low
SMOOTH
1440p
103
FPS
88 1% low
SMOOTH
4K
45
FPS
38 1% low
PLAYABLE
GTX 1660 Specs
VRAM 6 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
✓ Verified data Feature support and FPS anchor verified via Gemini AI benchmark data.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1660 & XIII - Classic

Can I run XIII - Classic on GTX 1660?

Yes. The GTX 1660 delivers approximately 103 FPS in XIII - Classic at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does GTX 1660 get in XIII - Classic at 1440p?

The GTX 1660 averages approximately 103 FPS in XIII - Classic at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1660 run XIII - Classic at 4K?

The GTX 1660 averages approximately 45 FPS in XIII - Classic at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About XIII - Classic

XIII is a cel-shaded first-person shooter based on the popular Belgian cult comic created by Jean Van Hamme and illustrated by William Vance. The game is loosely based on the first five comics. The player unravels clues, trying to solve a conspiracy set in an environment that breathes a comic book ambiance. Footsteps and shots are visualized in text and actions: for example, headshots are shown in…

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