Fairy Fencer FAll GPUsGTX 1650 Super › 1080p

GTX 1650 Super — Fairy Fencer F at 1080p

PLAYABLE ~47 FPS at 1080p High settings

GTX 1650 Super runs Fairy Fencer F at approximately ~47 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~39 FPS (PLAYABLE). At 4K: ~17 FPS (CANT_RUN).

GTX 1650 Super — FPS at High settings
1080p
47 FPS PLAYABLE
1440p
39 FPS PLAYABLE
4K
17 FPS CANT_RUN
PLAYABLE
~47 FPS

The GTX 1650 Super runs Fairy Fencer F at ~47 FPS on 1080P High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 4 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
47
FPS
40 1% low
PLAYABLE
1440p
39
FPS
33 1% low
PLAYABLE
4K
17
FPS
14 1% low
CANT_RUN
GTX 1650 Super Specs
VRAM 4 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1650 Super & Fairy Fencer F

Can I run Fairy Fencer F on GTX 1650 Super?

Yes. The GTX 1650 Super delivers approximately 47 FPS in Fairy Fencer F at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does GTX 1650 Super get in Fairy Fencer F at 1440p?

The GTX 1650 Super averages approximately 39 FPS in Fairy Fencer F at 1440p High settings — verdict: PLAYABLE. Playable at 1440p — consider lowering to Medium for a smoother experience.

Can GTX 1650 Super run Fairy Fencer F at 4K?

The GTX 1650 Super averages approximately 17 FPS in Fairy Fencer F at 4K High settings — verdict: CANT_RUN. 4K is not recommended on this GPU for this title. 1080p or 1440p is the better choice.

About Fairy Fencer F

Fairy Fencer F is a fantasy role-playing game under Compile Heart's Galapagos RPG brand for the PlayStation 3. It features Yoshitaka Amano as a concept artist, Nobuo Uematsu as a composer, Tsunako as a character designer, Toshiki Inoue as a screen writer and the "Neptunia Team" as some of the development team. The game uses an evolved version of Hyperdimension Neptunia '​s battle system. A Windows…

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