Fairy Fencer FAll GPUsRTX 4070 › 4K

RTX 4070 — Fairy Fencer F at 4K

PLAYABLE ~48 FPS at 4K High settings

RTX 4070 runs Fairy Fencer F at approximately ~48 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~90 FPS (SMOOTH). At 4K: ~48 FPS (PLAYABLE).

RTX 4070 — FPS at High settings
1080p
110 FPS SMOOTH
1440p
90 FPS SMOOTH
4K
48 FPS PLAYABLE
PLAYABLE
~48 FPS

The RTX 4070 runs Fairy Fencer F at ~48 FPS on 4K High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 4 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
110
FPS
94 1% low
PLAYABLE
1440p
90
FPS
77 1% low
SMOOTH
4K
48
FPS
41 1% low
PLAYABLE
RTX 4070 Specs
VRAM 12 GB
Generation 2023
Upscaling DLSS 3
Frame Gen ✓ DLSS 3 Frame Gen
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
Not in this title
Frame Gen
Not in this title
CPU Tier
GPU
CPU

Frequently asked questions — RTX 4070 & Fairy Fencer F

Can I run Fairy Fencer F on RTX 4070?

Yes. The RTX 4070 delivers approximately 48 FPS in Fairy Fencer F at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does RTX 4070 get in Fairy Fencer F at 1440p?

The RTX 4070 averages approximately 90 FPS in Fairy Fencer F at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can RTX 4070 run Fairy Fencer F at 4K?

The RTX 4070 averages approximately 48 FPS in Fairy Fencer F at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Fairy Fencer F

Fairy Fencer F is a fantasy role-playing game under Compile Heart's Galapagos RPG brand for the PlayStation 3. It features Yoshitaka Amano as a concept artist, Nobuo Uematsu as a composer, Tsunako as a character designer, Toshiki Inoue as a screen writer and the "Neptunia Team" as some of the development team. The game uses an evolved version of Hyperdimension Neptunia '​s battle system. A Windows…

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