PowerslideAll GPUs › GTX 1050

Can I run Powerslide on GTX 1050?

STRUGGLE ~22 FPS at 1080p High settings

GTX 1050 runs Powerslide at approximately ~22 FPS at 1080p High settings — verdict: STRUGGLE. At 1440p: ~15 FPS (CANT_RUN). At 4K: ~6 FPS (CANT_RUN).

GTX 1050 — FPS at High settings
1080p
22 FPS STRUGGLE
1440p
15 FPS CANT_RUN
4K
6 FPS CANT_RUN
STRUGGLE
~22 FPS

The GTX 1050 averages ~22 FPS in Powerslide at 1080P High settings — below the 30 FPS minimum playability threshold. Dropping to 1080p Medium settings is the recommended workaround. A GPU upgrade to the next performance tier will resolve this.

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Performance Optimizer

Live Simulation
1080p
22
FPS
17 1% low
STRUGGLE
1440p
15
FPS
12 1% low
CANT_RUN
4K
6
FPS
5 1% low
CANT_RUN
GTX 1050 Specs
VRAM 2 GB
Generation 2016
Upscaling None
Frame Gen Not supported
Perf tier
∿ Formula only FPS estimated by GPU performance model. Feature toggles hidden until verified.
Upscaling / AI
No upscaling on this GPU
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1050 & Powerslide

Can I run Powerslide on GTX 1050?

Yes. The GTX 1050 delivers approximately 22 FPS in Powerslide at 1080p High settings. Frame rate is below the 30 FPS playability threshold. Reducing to 1080p Medium settings or upgrading to the next GPU tier is recommended.

What FPS does GTX 1050 get in Powerslide at 1440p?

The GTX 1050 averages approximately 15 FPS in Powerslide at 1440p High settings — verdict: CANT_RUN. 1440p is not recommended on this GPU for this title. 1080p will perform substantially better.

Can GTX 1050 run Powerslide at 4K?

The GTX 1050 averages approximately 6 FPS in Powerslide at 4K High settings — verdict: CANT_RUN. 4K is not recommended on this GPU for this title. 1080p or 1440p is the better choice.

About Powerslide

Powerslide is a Super FX supported game that was also in development for the Jaguar and 3DO. It was being developed by Elite, an English game company. According to Steve Wilcox of Elite, the game was cancelled because the cost of producing cartridges for the game was too high to make a return on the costs of software development.

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