PowerslideAll GPUs › GTX 1060 6GB

Can I run Powerslide on GTX 1060 6GB?

PLAYABLE ~37 FPS at 1080p High settings

GTX 1060 6GB runs Powerslide at approximately ~37 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~25 FPS (STRUGGLE). At 4K: ~11 FPS (CANT_RUN).

GTX 1060 6GB — FPS at High settings
1080p
37 FPS PLAYABLE
1440p
25 FPS STRUGGLE
4K
11 FPS CANT_RUN
PLAYABLE
~37 FPS

The GTX 1060 6GB runs Powerslide at ~37 FPS on 1080P High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 7 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
37
FPS
29 1% low
PLAYABLE
1440p
25
FPS
20 1% low
STRUGGLE
4K
11
FPS
9 1% low
CANT_RUN
GTX 1060 6GB Specs
VRAM 6 GB
Generation 2016
Upscaling FSR 2
Frame Gen Not supported
Perf tier
∿ Formula only FPS estimated by GPU performance model. Feature toggles hidden until verified.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1060 6GB & Powerslide

Can I run Powerslide on GTX 1060 6GB?

Yes. The GTX 1060 6GB delivers approximately 37 FPS in Powerslide at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does GTX 1060 6GB get in Powerslide at 1440p?

The GTX 1060 6GB averages approximately 25 FPS in Powerslide at 1440p High settings — verdict: STRUGGLE. 1440p is not recommended on this GPU for this title. 1080p will perform substantially better.

Can GTX 1060 6GB run Powerslide at 4K?

The GTX 1060 6GB averages approximately 11 FPS in Powerslide at 4K High settings — verdict: CANT_RUN. 4K is not recommended on this GPU for this title. 1080p or 1440p is the better choice.

About Powerslide

Powerslide is a Super FX supported game that was also in development for the Jaguar and 3DO. It was being developed by Elite, an English game company. According to Steve Wilcox of Elite, the game was cancelled because the cost of producing cartridges for the game was too high to make a return on the costs of software development.

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