Tales of ZestiriaAll GPUsGTX 1650 Super › 1080p

GTX 1650 Super — Tales of Zestiria at 1080p

SMOOTH ~115 FPS at 1080p High settings

GTX 1650 Super runs Tales of Zestiria at approximately ~115 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~96 FPS (SMOOTH). At 4K: ~42 FPS (PLAYABLE).

GTX 1650 Super — FPS at High settings
1080p
115 FPS SMOOTH
1440p
96 FPS SMOOTH
4K
42 FPS PLAYABLE
SMOOTH
~115 FPS

The GTX 1650 Super averages ~115 FPS in Tales of Zestiria at 1080P High settings, comfortably above the 60 FPS smooth-play threshold. Frame pacing is stable at this resolution. No GPU upgrade required.

Performance Optimizer

Live Simulation
1080p
115
FPS
90 1% low
SMOOTH
1440p
96
FPS
75 1% low
SMOOTH
4K
42
FPS
33 1% low
PLAYABLE
GTX 1650 Super Specs
VRAM 4 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
✓ Verified data Feature support and FPS anchor verified via Gemini AI benchmark data.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1650 Super & Tales of Zestiria

Can I run Tales of Zestiria on GTX 1650 Super?

Yes. The GTX 1650 Super delivers approximately 115 FPS in Tales of Zestiria at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does GTX 1650 Super get in Tales of Zestiria at 1440p?

The GTX 1650 Super averages approximately 96 FPS in Tales of Zestiria at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1650 Super run Tales of Zestiria at 4K?

The GTX 1650 Super averages approximately 42 FPS in Tales of Zestiria at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Tales of Zestiria

Tales of Zestiria is a Japanese role-playing game. It is the fifteenth main entry in the Tales series. As with previous entries in the Tales series, the game uses a variation of the action-based Linear Motion Battle System, with additional elements including a navigable open world, and the ability for certain characters to fuse into a single entity in battle to deliver powerful attacks. The story …

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