Tales of ZestiriaAll GPUsGTX 1650 Super › 4K

GTX 1650 Super — Tales of Zestiria at 4K

PLAYABLE ~42 FPS at 4K High settings

GTX 1650 Super runs Tales of Zestiria at approximately ~42 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~96 FPS (SMOOTH). At 4K: ~42 FPS (PLAYABLE).

GTX 1650 Super — FPS at High settings
1080p
115 FPS SMOOTH
1440p
96 FPS SMOOTH
4K
42 FPS PLAYABLE
PLAYABLE
~42 FPS

The GTX 1650 Super runs Tales of Zestiria at ~42 FPS on 4K High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 3 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
115
FPS
90 1% low
PLAYABLE
1440p
96
FPS
75 1% low
SMOOTH
4K
42
FPS
33 1% low
PLAYABLE
GTX 1650 Super Specs
VRAM 4 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
✓ Verified data Feature support and FPS anchor verified via Gemini AI benchmark data.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1650 Super & Tales of Zestiria

Can I run Tales of Zestiria on GTX 1650 Super?

Yes. The GTX 1650 Super delivers approximately 42 FPS in Tales of Zestiria at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does GTX 1650 Super get in Tales of Zestiria at 1440p?

The GTX 1650 Super averages approximately 96 FPS in Tales of Zestiria at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1650 Super run Tales of Zestiria at 4K?

The GTX 1650 Super averages approximately 42 FPS in Tales of Zestiria at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Tales of Zestiria

Tales of Zestiria is a Japanese role-playing game. It is the fifteenth main entry in the Tales series. As with previous entries in the Tales series, the game uses a variation of the action-based Linear Motion Battle System, with additional elements including a navigable open world, and the ability for certain characters to fuse into a single entity in battle to deliver powerful attacks. The story …

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