VR GiantsAll GPUs › GTX 1650 Super

Can I run VR Giants on GTX 1650 Super?

PLAYABLE ~42 FPS at 1080p High settings

GTX 1650 Super runs VR Giants at approximately ~42 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~28 FPS (STRUGGLE). At 4K: ~13 FPS (CANT_RUN).

GTX 1650 Super — FPS at High settings
1080p
42 FPS PLAYABLE
1440p
28 FPS STRUGGLE
4K
13 FPS CANT_RUN
PLAYABLE
~42 FPS

The GTX 1650 Super runs VR Giants at ~42 FPS on 1080P High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 8 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
42
FPS
33 1% low
PLAYABLE
1440p
28
FPS
22 1% low
STRUGGLE
4K
13
FPS
10 1% low
CANT_RUN
GTX 1650 Super Specs
VRAM 4 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
∿ Formula only FPS estimated by GPU performance model. Feature toggles hidden until verified.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1650 Super & VR Giants

Can I run VR Giants on GTX 1650 Super?

Yes. The GTX 1650 Super delivers approximately 42 FPS in VR Giants at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does GTX 1650 Super get in VR Giants at 1440p?

The GTX 1650 Super averages approximately 28 FPS in VR Giants at 1440p High settings — verdict: STRUGGLE. 1440p is not recommended on this GPU for this title. 1080p will perform substantially better.

Can GTX 1650 Super run VR Giants at 4K?

The GTX 1650 Super averages approximately 13 FPS in VR Giants at 4K High settings — verdict: CANT_RUN. 4K is not recommended on this GPU for this title. 1080p or 1440p is the better choice.

About VR Giants

VR Giants is a local multiplayer coop VR game that makes use of one player’s body to extend the level for the other player to explore. One player is huge (Goliath) and his avatar is controlled with a VR set. David is the tiny character which is controlled with a gamepad. Goliath must use his body as a bridge for David to cross abysses or reach higher platforms. David is tiny and is highly vulnerab…

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