VR GiantsAll GPUs › GTX 1660

Can I run VR Giants on GTX 1660?

PLAYABLE ~46 FPS at 1080p High settings

GTX 1660 runs VR Giants at approximately ~46 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~31 FPS (PLAYABLE). At 4K: ~14 FPS (CANT_RUN).

GTX 1660 — FPS at High settings
1080p
46 FPS PLAYABLE
1440p
31 FPS PLAYABLE
4K
14 FPS CANT_RUN
PLAYABLE
~46 FPS

The GTX 1660 runs VR Giants at ~46 FPS on 1080P High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 8 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
46
FPS
36 1% low
PLAYABLE
1440p
31
FPS
24 1% low
PLAYABLE
4K
14
FPS
11 1% low
CANT_RUN
GTX 1660 Specs
VRAM 6 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
∿ Formula only FPS estimated by GPU performance model. Feature toggles hidden until verified.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1660 & VR Giants

Can I run VR Giants on GTX 1660?

Yes. The GTX 1660 delivers approximately 46 FPS in VR Giants at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does GTX 1660 get in VR Giants at 1440p?

The GTX 1660 averages approximately 31 FPS in VR Giants at 1440p High settings — verdict: PLAYABLE. Playable at 1440p — consider lowering to Medium for a smoother experience.

Can GTX 1660 run VR Giants at 4K?

The GTX 1660 averages approximately 14 FPS in VR Giants at 4K High settings — verdict: CANT_RUN. 4K is not recommended on this GPU for this title. 1080p or 1440p is the better choice.

About VR Giants

VR Giants is a local multiplayer coop VR game that makes use of one player’s body to extend the level for the other player to explore. One player is huge (Goliath) and his avatar is controlled with a VR set. David is the tiny character which is controlled with a gamepad. Goliath must use his body as a bridge for David to cross abysses or reach higher platforms. David is tiny and is highly vulnerab…

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