PowerslideAll GPUsGTX 1660 Super › 4K

GTX 1660 Super — Powerslide at 4K

CANT_RUN ~15 FPS at 4K High settings

GTX 1660 Super runs Powerslide at approximately ~15 FPS at 1080p High settings — verdict: CANT_RUN. At 1440p: ~33 FPS (PLAYABLE). At 4K: ~15 FPS (CANT_RUN).

GTX 1660 Super — FPS at High settings
1080p
49 FPS PLAYABLE
1440p
33 FPS PLAYABLE
4K
15 FPS CANT_RUN
CANT_RUN
~15 FPS

The GTX 1660 Super cannot sustain playable frame rates in Powerslide at 4K High settings (~15 FPS estimated). A minimum GPU tier of 5 or higher is required to run this title. Purchasing before upgrading is not recommended.

Want smooth Powerslide at High settings? RX 7700 XT →

Performance Optimizer

Live Simulation
1080p
49
FPS
38 1% low
CANT_RUN
1440p
33
FPS
26 1% low
PLAYABLE
4K
15
FPS
12 1% low
CANT_RUN
GTX 1660 Super Specs
VRAM 6 GB
Generation 2019
Upscaling FSR 2
Frame Gen Not supported
Perf tier
∿ Formula only FPS estimated by GPU performance model. Feature toggles hidden until verified.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1660 Super & Powerslide

Can I run Powerslide on GTX 1660 Super?

Not at playable frame rates. The GTX 1660 Super delivers approximately 15 FPS in Powerslide at 1080p High settings. Frame rate is below the 30 FPS playability threshold. Reducing to 1080p Medium settings or upgrading to the next GPU tier is recommended.

What FPS does GTX 1660 Super get in Powerslide at 1440p?

The GTX 1660 Super averages approximately 33 FPS in Powerslide at 1440p High settings — verdict: PLAYABLE. Playable at 1440p — consider lowering to Medium for a smoother experience.

Can GTX 1660 Super run Powerslide at 4K?

The GTX 1660 Super averages approximately 15 FPS in Powerslide at 4K High settings — verdict: CANT_RUN. 4K is not recommended on this GPU for this title. 1080p or 1440p is the better choice.

About Powerslide

Powerslide is a Super FX supported game that was also in development for the Jaguar and 3DO. It was being developed by Elite, an English game company. According to Steve Wilcox of Elite, the game was cancelled because the cost of producing cartridges for the game was too high to make a return on the costs of software development.

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