PowerslideAll GPUsRTX 3080 Ti › 4K

RTX 3080 Ti — Powerslide at 4K

PLAYABLE ~52 FPS at 4K High settings

RTX 3080 Ti runs Powerslide at approximately ~52 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~78 FPS (SMOOTH). At 4K: ~52 FPS (PLAYABLE).

RTX 3080 Ti — FPS at High settings
1080p
115 FPS SMOOTH
1440p
78 FPS SMOOTH
4K
52 FPS PLAYABLE
PLAYABLE
~52 FPS

The RTX 3080 Ti runs Powerslide at ~52 FPS on 4K High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 9 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
115
FPS
90 1% low
PLAYABLE
1440p
78
FPS
61 1% low
SMOOTH
4K
52
FPS
41 1% low
PLAYABLE
RTX 3080 Ti Specs
VRAM 12 GB
Generation 2021
Upscaling DLSS 2
Frame Gen Not supported
Perf tier
∿ Formula only FPS estimated by GPU performance model. Feature toggles hidden until verified.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
Not in this title
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — RTX 3080 Ti & Powerslide

Can I run Powerslide on RTX 3080 Ti?

Yes. The RTX 3080 Ti delivers approximately 52 FPS in Powerslide at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does RTX 3080 Ti get in Powerslide at 1440p?

The RTX 3080 Ti averages approximately 78 FPS in Powerslide at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can RTX 3080 Ti run Powerslide at 4K?

The RTX 3080 Ti averages approximately 52 FPS in Powerslide at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Powerslide

Powerslide is a Super FX supported game that was also in development for the Jaguar and 3DO. It was being developed by Elite, an English game company. According to Steve Wilcox of Elite, the game was cancelled because the cost of producing cartridges for the game was too high to make a return on the costs of software development.

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