PowerslideAll GPUsRTX 4070 Ti Super › 4K

RTX 4070 Ti Super — Powerslide at 4K

PLAYABLE ~57 FPS at 4K High settings

RTX 4070 Ti Super runs Powerslide at approximately ~57 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~86 FPS (SMOOTH). At 4K: ~57 FPS (PLAYABLE).

RTX 4070 Ti Super — FPS at High settings
1080p
126 FPS SMOOTH
1440p
86 FPS SMOOTH
4K
57 FPS PLAYABLE
PLAYABLE
~57 FPS

The RTX 4070 Ti Super runs Powerslide at ~57 FPS on 4K High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 10 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
126
FPS
98 1% low
PLAYABLE
1440p
86
FPS
67 1% low
SMOOTH
4K
57
FPS
44 1% low
PLAYABLE
RTX 4070 Ti Super Specs
VRAM 16 GB
Generation 2024
Upscaling DLSS 3
Frame Gen ✓ DLSS 3 Frame Gen
Perf tier
∿ Formula only FPS estimated by GPU performance model. Feature toggles hidden until verified.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
Not in this title
Frame Gen
Not in this title
CPU Tier
GPU
CPU

Frequently asked questions — RTX 4070 Ti Super & Powerslide

Can I run Powerslide on RTX 4070 Ti Super?

Yes. The RTX 4070 Ti Super delivers approximately 57 FPS in Powerslide at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does RTX 4070 Ti Super get in Powerslide at 1440p?

The RTX 4070 Ti Super averages approximately 86 FPS in Powerslide at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can RTX 4070 Ti Super run Powerslide at 4K?

The RTX 4070 Ti Super averages approximately 57 FPS in Powerslide at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Powerslide

Powerslide is a Super FX supported game that was also in development for the Jaguar and 3DO. It was being developed by Elite, an English game company. According to Steve Wilcox of Elite, the game was cancelled because the cost of producing cartridges for the game was too high to make a return on the costs of software development.

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