PowerslideAll GPUsRX 6700 XT › 1440p

RX 6700 XT — Powerslide at 1440p

PLAYABLE ~47 FPS at 1440p High settings

RX 6700 XT runs Powerslide at approximately ~47 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~47 FPS (PLAYABLE). At 4K: ~25 FPS (STRUGGLE).

RX 6700 XT — FPS at High settings
1080p
68 FPS SMOOTH
1440p
47 FPS PLAYABLE
4K
25 FPS STRUGGLE
PLAYABLE
~47 FPS

The RX 6700 XT runs Powerslide at ~47 FPS on 1440P High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 8 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
68
FPS
53 1% low
PLAYABLE
1440p
47
FPS
37 1% low
PLAYABLE
4K
25
FPS
20 1% low
STRUGGLE
RX 6700 XT Specs
VRAM 12 GB
Generation 2021
Upscaling FSR 2
Frame Gen Not supported
Perf tier
∿ Formula only FPS estimated by GPU performance model. Feature toggles hidden until verified.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
Not in this title
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — RX 6700 XT & Powerslide

Can I run Powerslide on RX 6700 XT?

Yes. The RX 6700 XT delivers approximately 47 FPS in Powerslide at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does RX 6700 XT get in Powerslide at 1440p?

The RX 6700 XT averages approximately 47 FPS in Powerslide at 1440p High settings — verdict: PLAYABLE. Playable at 1440p — consider lowering to Medium for a smoother experience.

Can RX 6700 XT run Powerslide at 4K?

The RX 6700 XT averages approximately 25 FPS in Powerslide at 4K High settings — verdict: STRUGGLE. 4K is not recommended on this GPU for this title. 1080p or 1440p is the better choice.

About Powerslide

Powerslide is a Super FX supported game that was also in development for the Jaguar and 3DO. It was being developed by Elite, an English game company. According to Steve Wilcox of Elite, the game was cancelled because the cost of producing cartridges for the game was too high to make a return on the costs of software development.

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