Outcast 1.1All GPUs › RX 5600 XT

Can I run Outcast 1.1 on RX 5600 XT?

SMOOTH ~130 FPS at 1080p High settings
⚠ DLC Note: As an expansion, this title may carry higher GPU overhead than the base game due to additional content and assets.

RX 5600 XT runs Outcast 1.1 at approximately ~130 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~88 FPS (SMOOTH). At 4K: ~38 FPS (PLAYABLE).

RX 5600 XT — FPS at High settings
1080p
130 FPS SMOOTH
1440p
88 FPS SMOOTH
4K
38 FPS PLAYABLE
SMOOTH
~130 FPS

The RX 5600 XT delivers ~130 FPS in Outcast 1.1 at 1080P High settings — exceeding the 60 FPS smooth-play threshold by 70 FPS. This GPU is a strong match for high-refresh-rate monitors on this title. No upgrade needed.

Performance Optimizer

Live Simulation
1080p
130
FPS
111 1% low
SMOOTH
1440p
88
FPS
75 1% low
SMOOTH
4K
38
FPS
32 1% low
PLAYABLE
RX 5600 XT Specs
VRAM 6 GB
Generation 2020
Upscaling FSR 2
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
Not in this title
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — RX 5600 XT & Outcast 1.1

Can I run Outcast 1.1 on RX 5600 XT?

Yes. The RX 5600 XT delivers approximately 130 FPS in Outcast 1.1 at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does RX 5600 XT get in Outcast 1.1 at 1440p?

The RX 5600 XT averages approximately 88 FPS in Outcast 1.1 at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can RX 5600 XT run Outcast 1.1 at 4K?

The RX 5600 XT averages approximately 38 FPS in Outcast 1.1 at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Outcast 1.1

Outcast 1.1 is an enhanced version of the action-adventure game developed in 1999 by Appeal for the PC. The enhanced version was built and recompiled from the original source code with improved stability, higher resolution support (max. 1920x1080 due to fixed-point z-buffer), and multi-threaded rendering support.

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