Outcast 1.1All GPUs › RX 6600

Can I run Outcast 1.1 on RX 6600?

SMOOTH ~168 FPS at 1080p High settings
⚠ DLC Note: As an expansion, this title may carry higher GPU overhead than the base game due to additional content and assets.

RX 6600 runs Outcast 1.1 at approximately ~168 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~115 FPS (SMOOTH). At 4K: ~50 FPS (PLAYABLE).

RX 6600 — FPS at High settings
1080p
168 FPS SMOOTH
1440p
115 FPS SMOOTH
4K
50 FPS PLAYABLE
SMOOTH
~168 FPS

The RX 6600 delivers ~168 FPS in Outcast 1.1 at 1080P High settings — exceeding the 60 FPS smooth-play threshold by 108 FPS. This GPU is a strong match for high-refresh-rate monitors on this title. No upgrade needed.

Performance Optimizer

Live Simulation
1080p
168
FPS
143 1% low
SMOOTH
1440p
115
FPS
98 1% low
SMOOTH
4K
50
FPS
43 1% low
PLAYABLE
RX 6600 Specs
VRAM 8 GB
Generation 2021
Upscaling FSR 2
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
Not in this title
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — RX 6600 & Outcast 1.1

Can I run Outcast 1.1 on RX 6600?

Yes. The RX 6600 delivers approximately 168 FPS in Outcast 1.1 at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does RX 6600 get in Outcast 1.1 at 1440p?

The RX 6600 averages approximately 115 FPS in Outcast 1.1 at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can RX 6600 run Outcast 1.1 at 4K?

The RX 6600 averages approximately 50 FPS in Outcast 1.1 at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Outcast 1.1

Outcast 1.1 is an enhanced version of the action-adventure game developed in 1999 by Appeal for the PC. The enhanced version was built and recompiled from the original source code with improved stability, higher resolution support (max. 1920x1080 due to fixed-point z-buffer), and multi-threaded rendering support.

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