Outcast 1.1All GPUsGTX 1050 Ti › 1080p

GTX 1050 Ti — Outcast 1.1 at 1080p

SMOOTH ~77 FPS at 1080p High settings
⚠ DLC Note: As an expansion, this title may carry higher GPU overhead than the base game due to additional content and assets.

GTX 1050 Ti runs Outcast 1.1 at approximately ~77 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~52 FPS (PLAYABLE). At 4K: ~23 FPS (STRUGGLE).

GTX 1050 Ti — FPS at High settings
1080p
77 FPS SMOOTH
1440p
52 FPS PLAYABLE
4K
23 FPS STRUGGLE
SMOOTH
~77 FPS

The GTX 1050 Ti averages ~77 FPS in Outcast 1.1 at 1080P High settings, comfortably above the 60 FPS smooth-play threshold. Frame pacing is stable at this resolution. No GPU upgrade required.

Performance Optimizer

Live Simulation
1080p
77
FPS
65 1% low
SMOOTH
1440p
52
FPS
44 1% low
PLAYABLE
4K
23
FPS
20 1% low
STRUGGLE
GTX 1050 Ti Specs
VRAM 4 GB
Generation 2016
Upscaling None
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
No upscaling on this GPU
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1050 Ti & Outcast 1.1

Can I run Outcast 1.1 on GTX 1050 Ti?

Yes. The GTX 1050 Ti delivers approximately 77 FPS in Outcast 1.1 at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does GTX 1050 Ti get in Outcast 1.1 at 1440p?

The GTX 1050 Ti averages approximately 52 FPS in Outcast 1.1 at 1440p High settings — verdict: PLAYABLE. Playable at 1440p — consider lowering to Medium for a smoother experience.

Can GTX 1050 Ti run Outcast 1.1 at 4K?

The GTX 1050 Ti averages approximately 23 FPS in Outcast 1.1 at 4K High settings — verdict: STRUGGLE. 4K is not recommended on this GPU for this title. 1080p or 1440p is the better choice.

About Outcast 1.1

Outcast 1.1 is an enhanced version of the action-adventure game developed in 1999 by Appeal for the PC. The enhanced version was built and recompiled from the original source code with improved stability, higher resolution support (max. 1920x1080 due to fixed-point z-buffer), and multi-threaded rendering support.

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