Outcast 1.1All GPUsGTX 1070 › 1080p

GTX 1070 — Outcast 1.1 at 1080p

SMOOTH ~123 FPS at 1080p High settings
⚠ DLC Note: As an expansion, this title may carry higher GPU overhead than the base game due to additional content and assets.

GTX 1070 runs Outcast 1.1 at approximately ~123 FPS at 1080p High settings — verdict: SMOOTH. At 1440p: ~85 FPS (SMOOTH). At 4K: ~37 FPS (PLAYABLE).

GTX 1070 — FPS at High settings
1080p
123 FPS SMOOTH
1440p
85 FPS SMOOTH
4K
37 FPS PLAYABLE
SMOOTH
~123 FPS

The GTX 1070 delivers ~123 FPS in Outcast 1.1 at 1080P High settings — exceeding the 60 FPS smooth-play threshold by 63 FPS. This GPU is a strong match for high-refresh-rate monitors on this title. No upgrade needed.

Performance Optimizer

Live Simulation
1080p
123
FPS
105 1% low
SMOOTH
1440p
85
FPS
72 1% low
SMOOTH
4K
37
FPS
31 1% low
PLAYABLE
GTX 1070 Specs
VRAM 8 GB
Generation 2016
Upscaling FSR 2
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1070 & Outcast 1.1

Can I run Outcast 1.1 on GTX 1070?

Yes. The GTX 1070 delivers approximately 123 FPS in Outcast 1.1 at 1080p High settings. This exceeds the 60 FPS smooth-play threshold — gameplay is fluid without any adjustments needed.

What FPS does GTX 1070 get in Outcast 1.1 at 1440p?

The GTX 1070 averages approximately 85 FPS in Outcast 1.1 at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1070 run Outcast 1.1 at 4K?

The GTX 1070 averages approximately 37 FPS in Outcast 1.1 at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Outcast 1.1

Outcast 1.1 is an enhanced version of the action-adventure game developed in 1999 by Appeal for the PC. The enhanced version was built and recompiled from the original source code with improved stability, higher resolution support (max. 1920x1080 due to fixed-point z-buffer), and multi-threaded rendering support.

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