Outcast 1.1All GPUsGTX 1080 › 4K

GTX 1080 — Outcast 1.1 at 4K

PLAYABLE ~45 FPS at 4K High settings
⚠ DLC Note: As an expansion, this title may carry higher GPU overhead than the base game due to additional content and assets.

GTX 1080 runs Outcast 1.1 at approximately ~45 FPS at 1080p High settings — verdict: PLAYABLE. At 1440p: ~103 FPS (SMOOTH). At 4K: ~45 FPS (PLAYABLE).

GTX 1080 — FPS at High settings
1080p
152 FPS SMOOTH
1440p
103 FPS SMOOTH
4K
45 FPS PLAYABLE
PLAYABLE
~45 FPS

The GTX 1080 runs Outcast 1.1 at ~45 FPS on 4K High settings — within the 30–60 FPS playable range but below the 60 FPS smooth-play threshold. Switching from High to Medium settings typically recovers approximately 4 FPS on this GPU tier.

Performance Optimizer

Live Simulation
1080p
152
FPS
129 1% low
PLAYABLE
1440p
103
FPS
88 1% low
SMOOTH
4K
45
FPS
38 1% low
PLAYABLE
GTX 1080 Specs
VRAM 8 GB
Generation 2016
Upscaling FSR 2
Frame Gen Not supported
Perf tier
~ Estimated FPS calibrated via Gemini AI. Feature support may vary — unverified options are hidden.
Upscaling / AI
Upscaling not supported in this title
Ray Tracing
No RT on this GPU
Frame Gen
Not supported on this GPU
CPU Tier
GPU
CPU

Frequently asked questions — GTX 1080 & Outcast 1.1

Can I run Outcast 1.1 on GTX 1080?

Yes. The GTX 1080 delivers approximately 45 FPS in Outcast 1.1 at 1080p High settings. Frame rate is in the 30–60 FPS playable range. Switching to Medium settings recovers roughly 15–20% more FPS.

What FPS does GTX 1080 get in Outcast 1.1 at 1440p?

The GTX 1080 averages approximately 103 FPS in Outcast 1.1 at 1440p High settings — verdict: SMOOTH. Excellent result for high-refresh-rate 1440p monitors.

Can GTX 1080 run Outcast 1.1 at 4K?

The GTX 1080 averages approximately 45 FPS in Outcast 1.1 at 4K High settings — verdict: PLAYABLE. 4K is achievable but reducing to Medium settings will significantly improve frame pacing.

About Outcast 1.1

Outcast 1.1 is an enhanced version of the action-adventure game developed in 1999 by Appeal for the PC. The enhanced version was built and recompiled from the original source code with improved stability, higher resolution support (max. 1920x1080 due to fixed-point z-buffer), and multi-threaded rendering support.

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